AoeStats
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African Clearing

505742724Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 50m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1084
+14
🇺🇸 Mongols · United States
1066
+15
🇷🇺 Vietnamese · Russia
1038
+16
🇨🇴 Teutons · Colombia
1026
+16
🇮🇹 Mongols · Italy
1072
-17
🇮🇹 Vietnamese · Italy
1063
-16
🇮🇹 Persians · Italy
1049
-16
🇮🇹 Franks · Italy
952
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,832 12:22 23:55 47:39 ⚔ Skirmisher Rush
35 1,759 15:42 27:21 49:14 ⚔ Archer Rush
34 1,729 13:22 21:02 45:10 ⚔ Archer Rush
34 1,725 14:12 18:51 36:09 ⛏ Fast Castle
21 1,048 18:16 27:26 43:34 ⚔ Skirmisher Rush
19 962 14:58 21:43 44:59 ⛏ Fast Castle
15 781 14:18 35:26 — ⚔ Towers FC
11 539 13:38 26:24 46:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,005 14,249 9,600 1,825 45,679 52,158
17,270 15,395 6,725 3,600 42,990 47,005
14,885 11,160 6,280 1,200 33,525 38,648
11,200 14,033 5,230 1,725 32,188 34,511
12,685 12,255 3,075 955 28,970 30,916
9,360 5,855 5,020 1,250 21,485 24,098
9,675 6,855 1,100 1,150 18,780 21,597
9,120 3,861 3,495 975 17,451 19,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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