AoeStats
← RATMAN

Highland

505801248Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 99m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
601
+16
🇲🇽 Khmer · Mexico
595
+16
🇺🇸 Portuguese · United States
605
-16
🇺🇸 Jurchens · United States
602
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 1,631 13:45 18:22 41:26 ⛏ Fast Castle
12 1,188 11:37 21:45 44:18 ⛏ Fast Castle
12 1,223 12:17 21:27 41:30 ⛏ Fast Castle
11 1,052 13:54 35:23 54:52 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
35,985 54,813 30,970 2,940 124,708 149,662
48,815 18,516 31,115 3,305 101,751 163,667
33,210 32,429 23,085 2,650 91,374 105,236
36,470 22,003 20,440 5,280 84,193 143,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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