AoeStats
← RATMAN

Arabia

504397217Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 62m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
767
+9
🇨🇱 Britons · Chile
767
+9
🇺🇸 Portuguese · United States
614
-9
🇺🇸 Spanish · United States
611
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,429 11:24 24:19 39:36 ⚔ Scout Rush
21 1,298 13:41 20:27 38:10 ⛏ Fast Castle
13 819 13:16 18:50 44:42 ⛏ Fast Castle
10 600 11:42 19:37 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,830 21,223 8,390 2,000 45,443 47,798
18,240 10,335 9,060 1,705 39,340 51,922
11,485 12,643 8,275 2,305 34,708 58,773
13,125 8,831 9,395 2,565 33,916 34,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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