AoeStats
← RATMAN

Arena

504389540Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 54m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
758
+11
🇨🇦 Britons · Canada
669
+14
🇺🇸 Portuguese · United States
626
-12
🇺🇸 Shu · United States
623
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,487 9:50 20:06 39:20 ⚔ Archer Rush
21 1,144 9:16 17:52 36:20 ⛏ Fast Castle
11 600 13:52 19:20 36:05 ⛏ Fast Castle
10 530 12:44 17:59 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,610 25,210 22,630 1,500 66,950 75,364
21,985 18,940 15,505 1,900 58,330 69,405
16,900 15,265 9,345 3,650 45,160 72,939
12,725 10,400 9,910 2,800 35,835 37,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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