AoeStats
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Arena

504383672Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
745
+13
🇨🇦 Britons · Canada
654
+15
🇺🇸 Portuguese · United States
639
-13
🇺🇸 Spanish · United States
636
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,761 9:50 18:48 37:13 ⛏ Fast Castle
27 1,339 10:32 21:20 47:37 ⚔ Archer Rush
12 605 13:25 17:55 35:49 ⛏ Fast Castle
10 472 12:36 21:06 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,880 21,500 11,210 1,700 55,290 70,498
17,150 12,545 8,930 2,250 40,875 48,200
11,935 15,775 10,315 1,500 39,525 50,455
14,915 10,825 9,555 1,500 36,795 38,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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