Four Lakes
509273065Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
64m 39s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Landlord of Lead's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
LRNI_LioonN
D
Feudal Age
11:25
vs 10:51
btm 33%
Castle Age
31:53
vs 20:09
btm 1%
Imperial Age
—
vs 36:23
btm 0%
eAPM
21
vs 32
btm 23%
First military
13:16
vs 12:45
btm 45%
▼
Slow Castle Age at 31:53 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▼
Town centers idle 17:03 of the first 31:53 — keep villagers queued
Landlord of Lead
D
Feudal Age
14:20
vs 10:51
btm 3%
Castle Age
29:11
vs 20:09
btm 2%
Imperial Age
58:14
vs 36:23
btm 1%
eAPM
19
vs 32
btm 19%
First military
10:34
vs 12:45
top 20%
▼
Slow Feudal Age at 14:20 — slower than 97% of analysed players on Four Lakes
▼
Slow Castle Age at 29:11 — slower than 98% of analysed players on Four Lakes
▼
Slow Imperial Age at 58:14 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▲
Early military at 10:34 (Militia) — earlier than 80% of analysed players on Four Lakes
▼
Town centers idle 9:30 of the first 29:11 — keep villagers queued