AoeStats
← Landlord of Lead

Black Forest

507511660Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 98m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
849
+22
🇵🇪 Lithuanians · Peru
811
+14
🇫🇷 Malians · France
809
+14
🇬🇧 Malay · United Kingdom
742
+17
🇹🇼 Portuguese · Taiwan
795
-16
🇨🇳 Wei · China
790
-15
🇹🇼 Bohemians · Taiwan
765
-14
🇨🇳 Saracens · China
701
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 4,911 15:02 33:52 46:37 ⚔ Skirmisher Rush
39 3,888 13:06 22:02 37:01 ⛏ Fast Castle
34 3,322 11:43 22:23 35:58 ⛏ Fast Castle
31 3,033 10:00 16:24 32:24 ⛏ Fast Castle
22 2,139 13:30 22:30 34:49 ⛏ Fish Boom FC
19 1,898 14:16 24:14 31:50 ⛏ Fish Boom FC
15 1,517 19:48 31:34 48:03 ⚔ Drush
10 979 12:04 16:13 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,505 46,505 49,505 4,850 143,365 224,155
67,955 27,855 36,500 6,030 138,340 152,746
38,655 45,575 40,390 3,660 128,280 145,897
60,265 38,831 21,710 1,870 122,676 157,942
55,645 27,560 29,860 4,650 117,715 123,786
33,935 29,760 34,450 8,250 106,395 146,712
37,950 43,045 12,840 2,755 96,590 119,511
43,490 33,742 13,210 2,875 93,317 125,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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