AoeStats
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Socotra

504867149Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
920
+16
🇲🇽 Shu · Mexico
871
+18
🇺🇸 Goths · United States
966
-42
🇵🇪 Spanish · Peru
891
-22
Player eAPM Actions Feudal Castle Imperial Opening
31 1,461 10:56 24:47 — ⚔ Archers into Scouts
25 1,194 11:08 25:03 — ⚔ Drush
23 1,090 10:15 21:00 35:32 ⚔ Archer Rush
11 507 12:45 25:15 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,480 16,616 4,110 395 37,601 51,753
15,045 8,470 4,445 1,030 28,990 39,216
9,550 9,413 7,440 1,605 28,008 38,785
11,865 6,270 3,830 1,375 23,340 23,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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