AoeStats
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Oasis

510183229Analyzed
3v3 RM · 14h ago on Sep 29, 2026· 51m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Vietnamese · Uruguay
969
+15
🇺🇾 Magyars · Uruguay
967
+15
🇺🇾 Saracens · Uruguay
874
+19
🇩🇪 Hindustanis · Germany
1049
-20
🇹🇷 Ethiopians · Türkiye
1041
-20
🇹🇷 Slavs · Türkiye
741
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,078 9:47 21:45 35:09 ⚔ Archer Rush
37 1,892 10:32 23:47 35:06 ⚔ Scout Rush
36 1,843 10:41 19:03 36:59 ⛏ Fast Castle
32 1,617 10:12 24:15 48:35 ⚔ Scout Rush
16 805 10:27 19:44 33:38 ⚔ Archer Rush
14 709 11:49 27:05 48:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,295 23,614 13,675 3,000 56,584 73,027
19,300 6,094 11,545 850 37,789 43,749
14,810 7,801 7,010 2,905 32,526 36,192
12,655 10,750 6,040 1,620 31,065 33,006
10,725 12,309 4,570 2,480 30,084 33,904
7,955 4,145 2,860 4,825 19,785 25,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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