AoeStats
← darthfunk85

Black Forest

507974903Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 49m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
820
+12
🇨🇳 Poles · China
707
+16
🇨🇳 Britons · China
686
+17
🇨🇳 Saracens · China
681
+19
🇿🇦 Berbers · South Africa
743
-17
🇺🇸 Goths · United States
726
-16
🇹🇷 Khmer · Türkiye
716
-16
🇲🇦 Bohemians · Morocco
693
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,205 12:38 23:55 41:34 ⚔ Skirmisher Rush
23 1,155 13:34 23:10 48:34 ⛏ Fast Castle
23 1,159 12:13 26:50 41:40 ⚔ Archer Rush
20 982 11:06 19:32 32:38 ⛏ Fast Castle
19 971 17:45 32:37 46:18 ⚔ Drush
12 585 18:57 32:53 — ⚔ M@A Rush
12 587 11:41 17:47 36:00 ⛏ Fast Castle
2 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,245 13,620 12,540 2,325 56,730 81,681
20,740 13,008 15,270 2,800 51,818 55,419
20,795 20,385 5,365 2,185 48,730 50,209
15,710 20,450 8,110 3,990 48,260 57,601
18,285 15,010 6,915 2,625 42,835 47,575
17,840 12,912 8,625 1,850 41,227 50,645
10,405 7,350 2,245 1,100 21,100 22,115
750 236 50 0 1,036 853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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