AoeStats
← Morphman

MegaRandom

507623997Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 74m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1001
+13
🇨🇦 Bohemians · Canada
994
+14
🇧🇷 Teutons · Brazil
922
+17
🇨🇦 Burgundians · Canada
831
+21
🇯🇵 Koreans · Japan
1011
-19
🇩🇪 Bulgarians · Germany
980
-18
🇺🇸 Spanish · United States
962
-17
🇫🇷 Huns · France
806
-30
Player eAPM Actions Feudal Castle Imperial Opening
23 1,718 10:59 21:42 41:01 ⛏ Fast Castle
22 1,651 10:54 25:35 39:11 ⚔ Towers FC
21 1,563 11:42 17:21 35:15 ⛏ Fast Castle
18 1,320 12:00 28:56 43:02 ⛏ Fast Castle
17 1,289 11:27 26:42 37:47 ⚔ Drush
13 966 12:34 19:29 36:03 ⛏ Fast Castle
12 867 13:26 24:43 42:35 ⛏ Fast Castle
9 657 10:27 26:33 43:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,760 58,324 27,155 5,905 127,144 140,060
50,550 21,525 38,445 7,765 118,285 167,766
31,140 48,992 18,250 9,480 107,862 121,633
54,005 18,811 4,645 4,150 81,611 94,807
33,265 18,700 20,745 3,075 75,785 90,448
24,275 16,028 21,435 8,600 70,338 81,098
26,405 14,517 11,380 5,970 58,272 59,934
21,930 3,745 12,825 650 39,150 44,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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