AoeStats
← Morphman

Arabia

507617038Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 53m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
991
+14
🇲🇽 Jurchens · Mexico
954
+16
🇲🇽 Romans · Mexico
944
+16
🇯🇵 Poles · Japan
1029
-18
🇩🇪 Bulgarians · Germany
997
-17
🇫🇷 Lithuanians · France
837
-31
Player eAPM Actions Feudal Castle Imperial Opening
52 2,759 9:41 19:38 —
21 1,126 10:26 26:07 46:13 ⚔ Tower Rush
20 1,040 10:34 26:07 45:15
19 1,007 12:17 27:45 44:42 ⚔ Drush
14 743 11:41 21:26 34:55
7 376 10:46 27:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,975 10,686 7,890 1,850 36,401 41,496
12,755 13,220 7,690 1,850 35,515 46,692
14,545 11,077 5,095 4,400 35,117 41,261
16,420 9,957 5,115 2,725 34,217 36,577
7,885 8,140 3,850 1,400 21,275 24,052
7,555 5,082 3,225 850 16,712 18,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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