AoeStats
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Black Forest

510590225Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 80m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
884
+16
🇨🇦 Vietnamese · Canada
869
+16
🇩🇪 Mongols · Germany
860
+17
🇩🇪 Burgundians · Germany
912
-18
🇦🇹 Romans · Austria
907
-18
🇦🇹 Britons · Austria
809
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 3,214 15:05 22:49 39:49 ⛏ Fish Boom FC
27 2,160 11:55 17:27 33:40 ⛏ Fast Castle
18 1,475 12:29 25:08 39:21 ⛏ Fish Boom FC
16 1,292 13:04 23:32 33:02 ⛏ Fast Castle
13 1,013 15:29 23:46 36:49 ⛏ Fast Castle
10 805 10:43 22:30 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,730 56,335 34,250 2,800 126,115 170,034
31,715 33,686 16,910 5,280 87,591 90,101
33,145 29,443 20,770 2,955 86,313 135,261
33,395 19,982 15,140 4,710 73,227 74,946
29,130 24,322 16,120 2,745 72,317 95,561
18,295 20,110 10,900 4,555 53,860 70,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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