AoeStats
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Black Forest

510161507Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 56m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
892
+12
🇦🇹 Romans · Austria
884
+12
🇦🇹 Britons · Austria
792
+17
🇹🇷 Goths · Türkiye
833
-15
🇬🇧 Japanese · United Kingdom
793
-13
🇳🇱 Inca · Netherlands
784
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 920 12:20 22:16 31:05 ⛏ Fast Castle
13 728 12:25 23:30 38:18 ⛏ Fast Castle
12 703 13:38 24:04 32:30 ◆ FC into Fast Imp
11 638 11:17 21:40 39:13 ⛏ Fast Castle
10 566 16:25 25:55 37:27 ⛏ Fast Castle
8 465 14:30 23:12 37:06 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
29,370 28,431 16,545 2,850 77,196 83,786
26,935 22,619 18,485 3,780 71,819 81,902
34,645 16,220 12,755 1,500 65,120 66,828
23,485 9,471 10,320 1,490 44,766 51,944
17,025 15,215 8,535 2,150 42,925 53,749
14,115 7,335 5,945 1,635 29,030 34,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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