AoeStats
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Arena

510153715Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 49m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
878
+14
🇦🇹 Romans · Austria
870
+14
🇦🇹 Britons · Austria
774
+18
🇹🇷 Teutons · Türkiye
881
-17
🇹🇷 Turks · Türkiye
809
-15
🇹🇷 Britons · Türkiye
802
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,799 11:55 15:36 35:53 ⛏ Fast Castle
28 1,407 11:49 20:18 36:47 ⛏ Fast Castle
17 851 10:54 21:45 31:40
14 678 10:09 22:33 42:17
10 489 10:10 23:52 44:22
4 185 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,085 18,010 9,935 3,825 54,855 59,658
22,835 10,205 10,385 1,740 45,165 58,406
20,540 15,580 5,105 200 41,425 54,759
19,680 7,195 8,975 1,440 37,290 40,166
12,645 9,780 5,930 2,150 30,505 34,385
3,400 1,985 200 100 5,685 6,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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