AoeStats
← Chris77A

Black Forest

510538561Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 42m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1278
+15
🇨🇦 Spanish · Canada
1240
+17
🇬🇧 Teutons · United Kingdom
1309
-18
🇬🇧 Bohemians · United Kingdom
1214
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,574 12:10 18:36 36:37 ⛏ Fish Boom FC
32 1,384 12:17 16:15 31:53 ⛏ Fast Castle
19 805 15:00 20:27 — ⚔ Fish Boom FC into Skirms
17 745 11:54 16:06 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,250 16,967 8,440 1,780 41,437 43,881
13,085 11,491 9,340 850 34,766 36,717
17,825 10,853 4,715 935 34,328 35,482
5,530 6,373 980 1,770 14,653 15,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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