AoeStats
← Chris77A

Black Forest

510318834Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 75m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1297
+12
🇬🇧 Bohemians · United Kingdom
1197
+17
🇦🇷 Khmer · Argentina
1219
-15
🇨🇳 Berbers · China
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 4,590 10:47 18:54 32:11 ⛏ Fast Castle
47 3,526 11:36 19:25 34:06 ⛏ Fast Castle
44 3,335 11:57 16:41 34:42 ⛏ Fast Castle
24 1,782 11:10 16:51 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,055 55,380 27,115 3,140 142,690 151,050
60,300 27,223 32,725 3,165 123,413 138,747
56,550 39,291 20,715 2,525 119,081 180,951
32,790 31,803 19,020 2,830 86,443 120,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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