AoeStats
← Chris77A

Black Forest

509673675Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 90m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1284
+13
🇬🇧 Bohemians · United Kingdom
1179
+18
🇹🇷 Saracens · Türkiye
1371
-21
🇹🇷 Persians · Türkiye
1071
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 3,955 11:02 14:38 30:48 ⛏ Fast Castle
43 3,850 10:39 17:34 34:43 ⛏ Fast Castle
25 2,225 11:54 16:14 31:23 ⛏ Fast Castle
20 1,828 14:51 22:27 44:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,305 62,925 41,850 4,485 168,565 192,242
57,965 42,008 64,410 3,960 168,343 170,747
39,925 41,118 55,170 3,675 139,888 148,957
46,595 43,042 29,580 3,135 122,352 186,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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