AoeStats
← Chris77A

Black Forest

507483410Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 36m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1337
+15
🇷🇺 Byzantines · Russia
1258
+18
🇫🇷 Mongols · France
1168
+23
🇬🇧 Japanese · United Kingdom
1335
-20
🇬🇧 Bohemians · United Kingdom
1318
-19
🇬🇧 Teutons · United Kingdom
1273
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,139 8:34 25:50 — ⚔ Scout Rush
37 1,374 10:11 25:23 — ⚔ M@A into Archers
36 1,339 14:19 23:00 33:52 ⚔ Skirms into Archers
35 1,277 13:33 21:57 35:06 ⛏ Fish Boom FC
27 1,011 11:28 15:13 29:46 ⛏ Fast Castle
22 799 12:37 18:26 36:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,375 13,789 8,695 2,900 40,759 46,263
11,190 16,791 4,620 1,060 33,661 36,144
10,620 8,524 3,925 1,110 24,179 28,245
14,800 7,977 1,195 200 24,172 25,437
8,360 6,620 2,615 1,450 19,045 20,203
7,105 5,590 1,805 570 15,070 15,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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