AoeStats
← Chris77A

Lombardia

507472315Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 27m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1347
+14
🇹🇼 Saracens · Taiwan
1193
+20
🇬🇧 Berbers · United Kingdom
1324
-18
🇬🇧 Byzantines · United Kingdom
1275
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,441 9:07 23:47 — ⚔ Archer Rush
44 1,213 11:04 21:55 — ⚔ Scout Rush
36 995 9:44 24:08 — ⚔ Scout Rush
32 880 11:24 18:38 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,100 4,887 2,315 100 13,402 15,169
7,495 3,589 2,000 100 13,184 14,357
6,855 3,807 1,190 0 11,852 12,980
4,670 2,521 1,150 760 9,101 9,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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