AoeStats
← Chris77A

Black Forest

507446170Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 67m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1310
+14
🇬🇧 Teutons · United Kingdom
1259
+16
🇳🇿 Khmer · New Zealand
1395
-20
🇯🇵 Celts · Japan
1131
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,936 10:57 19:50 34:19 ⚔ Scout Rush
26 1,743 12:48 17:40 37:39 ⛏ Fast Castle
26 1,775 12:42 17:12 31:50 ⛏ Fast Castle
23 1,561 11:52 16:53 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,465 38,010 27,615 3,905 115,995 131,425
48,745 22,953 31,890 3,360 106,948 114,182
38,890 39,720 20,500 5,480 104,590 113,312
35,975 27,168 18,775 2,965 84,883 113,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.