AoeStats
← Chris77A

Oasis

507063236Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 56m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1358
+12
🇺🇸 Bengalis · United States
1297
+15
🇬🇧 Bohemians · United Kingdom
1304
-15
🇬🇧 Byzantines · United Kingdom
1246
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,226 11:45 18:15 35:22 ⚔ M@A FC
41 2,317 10:59 21:49 38:36 ⚔ Scout Rush
35 2,003 9:38 17:02 38:09 ⛏ Fast Castle
26 1,477 11:33 19:23 39:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,150 23,126 15,865 3,450 67,591 91,187
22,365 25,885 14,355 3,065 65,670 71,562
24,345 22,163 10,315 1,535 58,358 61,455
20,615 14,752 14,315 2,975 52,657 54,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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