AoeStats
← Chris77A

Oasis

507054220Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1290
+14
🇬🇧 Byzantines · United Kingdom
1229
+17
🇩🇪 Mongols · Germany
1286
-17
🇩🇪 Franks · Germany
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 4,020 9:52 21:47 39:50 ⚔ Scout Rush
49 3,231 10:39 22:17 38:51 ⚔ Scout Rush
38 2,543 11:45 16:47 38:02 ⛏ Fast Castle
22 1,463 11:55 18:24 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,475 37,339 21,835 3,780 107,429 109,014
35,600 25,032 14,315 2,700 77,647 82,626
32,030 25,139 11,435 3,035 71,639 72,200
31,465 10,665 20,095 870 63,095 88,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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