AoeStats
← Chris77A

Black Forest

505832345Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 141m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1292
+16
🇦🇺 Turks · Australia
1153
+22
🇹🇷 Franks · Türkiye
1136
+23
🇬🇧 Japanese · United Kingdom
1339
-22
🇬🇧 Bohemians · United Kingdom
1291
-20
🇬🇧 Teutons · United Kingdom
1248
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 7,162 11:55 19:14 31:57 ⛏ Fish Boom FC
41 5,870 12:00 16:05 30:12 ⛏ Fish Boom FC
30 4,221 15:07 19:23 25:37 ◆ FC into Fast Imp
29 4,169 9:59 27:37 50:06 ⚔ M@A into Archers
18 2,579 13:13 19:40 41:08 ⚔ Fish Boom into Archers
7 1,026 12:30 35:24 55:25 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
162,990 156,430 90,965 4,270 414,655 420,089
88,145 96,519 73,005 8,805 266,474 338,790
134,635 53,895 58,410 5,000 251,940 265,700
101,200 74,465 50,850 3,640 230,155 308,287
64,595 62,212 30,950 4,085 161,842 169,379
22,395 11,565 11,145 3,135 48,240 56,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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