AoeStats
← Chris77A

Arena

504427936Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 41m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1252
+17
🇪🇸 Lithuanians · Spain
1223
+18
🇬🇧 Bohemians · United Kingdom
1309
-18
🇬🇧 Byzantines · United Kingdom
1250
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,397 10:36 17:28 32:59 ⛏ Fast Castle
26 1,059 11:20 14:50 30:32 ⛏ Fast Castle
22 894 10:46 15:53 27:53 ⛏ Fast Castle
20 817 10:06 15:40 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,385 12,194 9,765 3,050 44,394 56,648
12,745 17,050 4,135 2,800 36,730 40,011
15,610 13,725 4,070 1,505 34,910 37,128
16,340 6,880 7,300 1,500 32,020 38,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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