AoeStats
← Chris77A

Black Forest

504256041Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 24m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1297
+12
🇬🇧 Teutons · United Kingdom
1236
+14
🇨🇴 Goths · Colombia
1211
-13
🇵🇱 Khmer · Poland
1198
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 893 14:31 24:04 — ⚔ Fish Boom into Scouts
30 757 11:19 19:41 — ⚔ Archer Rush
17 418 14:31 18:24 — ⛏ Fish Boom FC
15 362 11:14 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,100 3,305 1,095 775 11,275 11,817
4,500 4,940 600 340 10,380 12,220
3,920 5,229 250 165 9,564 11,852
3,835 2,118 1,070 110 7,133 7,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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