AoeStats
← Chris77A

Black Forest

504233179Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 47m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1285
+12
🇬🇧 Teutons · United Kingdom
1220
+16
🇪🇸 Chinese · Spain
1225
-15
🇪🇸 Portuguese · Spain
1185
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,935 11:24 18:47 31:21 ⚔ Fish Boom into Scouts
29 1,348 11:41 25:45 30:10 ⛏ Fish Boom FC into Fast Imp
23 1,101 11:43 17:38 29:24 ⛏ Fish Boom FC
22 1,043 12:06 16:31 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,290 20,448 15,685 4,150 66,573 71,736
25,305 19,865 18,765 1,820 65,755 67,973
19,080 26,189 8,720 2,155 56,144 61,162
14,885 18,876 7,255 2,615 43,631 46,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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