AoeStats
← Chris77A

Black Forest

504225936Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 47m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1271
+14
🇬🇧 Teutons · United Kingdom
1202
+18
🇷🇺 Italians · Russia
1240
-16
🇷🇺 Turks · Russia
1232
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,172 12:14 22:11 37:27 ⚔ Fish Boom into Scouts
33 1,587 12:39 18:30 35:02 ⛏ Fast Castle
24 1,150 13:56 18:00 34:52 ⛏ Fish Boom FC
24 1,132 12:04 16:29 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,100 18,324 11,435 2,550 53,409 63,503
14,920 17,027 6,680 2,555 41,182 44,961
15,025 12,299 8,895 1,035 37,254 44,013
12,990 13,345 3,150 2,620 32,105 35,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.