AoeStats
← Chris77A

Black Forest

504219910Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1223
+17
🇷🇺 Turks · Russia
1214
+18
🇬🇧 Bohemians · United Kingdom
1290
-19
🇬🇧 Teutons · United Kingdom
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,338 10:37 19:29 30:43
30 1,313 10:37 17:57 29:55 ⛏ Fast Castle
24 1,043 10:43 16:18 27:08 ⛏ Fast Castle
20 859 11:32 16:08 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,365 18,836 9,775 2,570 48,546 51,468
20,315 10,805 6,980 2,085 40,185 52,976
16,660 10,650 6,605 2,200 36,115 43,299
14,665 10,902 6,500 1,995 34,062 39,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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