AoeStats
← Chris77A

Black Forest

504181128Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 59m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1309
+15
🇬🇧 Hindustanis · United Kingdom
1236
+19
🇬🇧 Teutons · United Kingdom
1197
+21
🇨🇳 Bohemians · China
1336
-20
🇮🇳 Khmer · India
1292
-18
🇭🇺 Mongols · Hungary
1264
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,792 12:41 17:05 45:58 ⛏ Fast Castle
43 2,563 9:15 15:07 35:48 ⛏ Fast Castle
43 2,534 12:36 18:11 34:55 ⛏ Fish Boom FC
36 2,106 10:45 26:39 40:15 ⚔ M@A into Archers
24 1,447 13:02 17:08 34:34 ⛏ Fish Boom FC
23 1,375 10:12 16:20 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,910 47,630 25,925 2,800 122,265 135,215
37,395 42,935 29,220 3,800 113,350 123,133
40,045 33,520 16,385 2,040 91,990 97,561
30,360 35,285 21,725 2,460 89,830 113,404
33,130 27,189 18,530 3,180 82,029 90,866
38,300 11,230 17,670 3,000 70,200 71,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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