AoeStats
← Chris77A

Hill Fort

504176314Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 59m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1300
+9
🇬🇧 Byzantines · United Kingdom
1184
+13
🇳🇿 Romans · New Zealand
1132
-11
🇳🇿 Khmer · New Zealand
1121
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,459 8:56 30:17 58:08 ⚔ M@A into Archers
33 2,005 10:12 23:07 37:39 ⚔ Archer Rush
32 1,908 11:06 15:35 57:17 ⛏ Fast Castle
27 1,595 11:43 19:42 35:36 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,740 19,450 15,865 2,120 54,175 56,612
20,270 17,605 9,995 2,265 50,135 60,522
19,110 14,160 13,010 2,050 48,330 57,956
11,430 10,560 1,605 1,925 25,520 27,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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