AoeStats
← Chris77A

Highland

504038967Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 29m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1515
+6
🇨🇴 Vietnamese · Colombia
1480
+7
🇵🇪 Mongols · Peru
1470
+8
🇬🇧 Spanish · United Kingdom
1347
-9
🇬🇧 Hindustanis · United Kingdom
1257
-7
🇬🇧 Byzantines · United Kingdom
1203
-5
Player eAPM Actions Feudal Castle Imperial Opening
51 1,487 10:57 16:26 — ⛏ Fast Castle
51 1,484 8:26 24:06 — ⚔ Archer Rush
43 1,237 9:16 22:50 — ⚔ Archer Rush
35 1,002 11:33 28:42 — ⚔ Scout Rush
30 864 11:38 19:29 — ⛏ Fish Boom FC
19 562 12:01 17:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,580 6,045 2,795 300 19,720 21,162
8,430 6,037 3,005 200 17,672 18,373
5,870 5,127 2,430 1,405 14,832 14,464
5,260 5,369 2,565 225 13,419 13,387
4,235 4,148 1,135 325 9,843 11,824
4,840 2,600 250 120 7,810 8,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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