AoeStats
← Chris77A

Black Forest

503812463Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 70m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1228
+12
🇬🇧 Teutons · United Kingdom
1192
+14
🇨🇳 Bohemians · China
1176
-14
🇳🇱 Hindustanis · Netherlands
1100
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 3,295 11:29 15:46 35:43 ⛏ Fast Castle
44 3,111 11:58 22:31 37:08 ⚔ Fish Boom into Scouts
31 2,207 11:24 15:40 29:07 ⛏ Fast Castle
23 1,656 14:04 18:31 33:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,495 45,051 23,295 3,685 110,526 125,482
40,625 41,647 20,590 3,670 106,532 122,429
23,500 29,475 19,710 1,665 74,350 77,123
33,065 13,350 19,545 3,480 69,440 79,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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