AoeStats
← Chris77A

MegaRandom

503805509Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 36m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1233
+15
🇫🇷 Persians · France
1210
+16
🇬🇧 Berbers · United Kingdom
1228
-16
🇬🇧 Byzantines · United Kingdom
1188
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,485 11:11 15:10 29:22 ⛏ Fast Castle
39 1,402 10:30 17:13 —
39 1,423 9:15 13:23 33:39 ⛏ Fast Castle
23 843 10:22 15:08 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,115 9,865 5,665 2,150 32,795 34,163
10,850 10,615 5,760 1,400 28,625 30,500
13,090 10,480 3,330 875 27,775 32,524
10,875 6,540 1,660 1,005 20,080 21,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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