AoeStats
← Chris77A

Black Forest

503425922Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 54m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
1226
+17
🇷🇺 Malians · Russia
1210
+18
🇬🇧 Bohemians · United Kingdom
1280
-19
🇬🇧 Teutons · United Kingdom
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,469 11:46 22:06 37:47 ⚔ Scout Rush
34 1,861 11:10 16:01 47:45 ⛏ Fast Castle
32 1,758 10:03 15:40 35:03 ⛏ Fast Castle
18 972 13:04 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,240 23,249 13,705 1,390 63,584 65,575
24,605 13,120 15,630 2,520 55,875 67,732
21,590 15,445 9,260 3,775 50,070 71,117
10,335 10,037 1,905 1,305 23,582 28,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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