AoeStats
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503419397Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 51m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1298
+14
🇫🇷 Persians · France
1267
+16
🇬🇧 Bohemians · United Kingdom
1297
-17
🇬🇧 Byzantines · United Kingdom
1233
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,410 10:34 14:10 33:39 ⛏ Fast Castle
45 2,295 11:27 15:34 41:17 ⛏ Fast Castle
40 2,052 10:22 19:57 38:04 ⚔ Scout Rush
22 1,113 9:51 16:22 42:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,195 24,246 11,830 4,205 73,476 82,685
23,095 26,690 11,070 2,380 63,235 68,320
22,460 16,255 12,485 3,335 54,535 60,727
18,405 12,110 8,865 2,215 41,595 44,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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