AoeStats
← Parzival

Black Forest

508249006Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 68m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
981
+17
🇨🇭 Britons · Switzerland
938
+19
🇫🇷 Poles · France
1036
-19
🇫🇷 Mongols · France
973
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,952 12:18 16:34 34:49 ⛏ Fast Castle
20 1,364 11:20 16:17 30:47 ⛏ Fast Castle
19 1,303 12:20 23:33 36:10 ⚔ Drush into Skirms into Archers
17 1,153 13:16 23:33 41:29 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
37,510 27,061 16,495 5,180 86,246 90,039
29,295 26,140 20,940 3,950 80,325 90,842
43,195 10,890 16,825 1,085 71,995 85,152
18,665 31,092 14,305 4,300 68,362 80,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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