AoeStats
← Parzival

Black Forest

508247667Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 4m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1019
+17
🇫🇷 Mongols · France
953
+20
🇪🇸 Byzantines · Spain
1041
-19
🇪🇸 Hindustanis · Spain
1040
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 112 — — —
25 100 — — —
24 97 — — —
19 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 151 50 0 601 450
300 229 0 0 529 459
300 156 0 0 456 353
150 54 0 0 204 149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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