AoeStats
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Arena

510162886Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 37m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Wei · Indonesia
1392
+14
🇺🇸 Sicilians · United States
1357
+15
🇳🇱 Magyars · Netherlands
1359
-15
🇬🇧 Wu · United Kingdom
1337
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,100 10:29 14:31 26:30 ⛏ Fast Castle
46 1,719 11:55 34:31 — ⚔ Archer Rush
44 1,635 10:52 15:02 28:36 ⚔ FC into Scouts
41 1,506 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,425 14,440 11,685 2,250 48,800 51,145
16,470 11,558 6,105 970 35,103 36,495
5,615 4,470 980 100 11,165 11,546
6,350 2,169 50 400 8,969 9,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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