AoeStats
← goeinicholas

Arena

510030458Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 31m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1589
+8
🇦🇷 Teutons · Argentina
1257
+19
🇮🇩 Wei · Indonesia
1388
-14
🇺🇸 Sicilians · United States
1351
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,757 — — —
52 1,652 10:18 14:30 — ⛏ Fast Castle
47 1,492 10:15 13:56 29:06 ⛏ Fast Castle
36 1,133 11:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,895 8,860 1,190 1,505 22,450 25,182
8,185 5,348 4,710 200 18,443 19,001
4,150 2,050 50 600 6,850 6,892
2,500 1,329 50 130 4,009 4,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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