AoeStats
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Arena

510026477Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 41m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Wei · Indonesia
1372
+16
🇺🇸 Sicilians · United States
1333
+18
🇲🇽 Maya · Mexico
1378
-17
🇲🇽 Aztecs · Mexico
1378
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,493 10:40 14:26 28:00 ⛏ Fast Castle
51 2,143 9:51 21:17 — ⚔ M@A Rush
43 1,798 30:20 33:42 — ⛏ Fast Castle
26 1,092 11:14 15:00 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,535 17,305 16,735 3,450 60,025 64,307
21,960 19,440 4,225 1,100 46,725 51,280
11,350 7,588 975 1,745 21,658 23,131
5,110 7,175 4,260 1,565 18,110 18,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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