AoeStats
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Arabia

508215211Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 2m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
898
+15
🇮🇩 Huns · Indonesia
874
+16
🇨🇳 Huns · China
871
+16
🇷🇺 Goths · Russia
916
-18
🇷🇺 Aztecs · Russia
860
-16
🇷🇴 Huns · Romania
854
-30
🇧🇷 Britons · Brazil
824
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 179 — — —
47 139 — — —
30 87 — — —
28 84 — — —
21 63 — — —
20 59 — — —
15 45 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 456
400 0 0 0 400 504
350 0 0 0 350 491
200 100 0 0 300 237
200 0 50 0 250 304
250 0 0 0 250 231
0 0 0 0 0 191
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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