AoeStats
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Arena

508203767Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
967
+13
🇹🇷 Celts · Türkiye
915
+15
🇩🇪 Franks · Germany
896
+16
🇩🇪 Khmer · Germany
806
+20
🇺🇸 Byzantines · United States
969
-19
🇨🇳 Turks · China
943
-18
🇮🇩 Huns · Indonesia
881
-15
🇬🇧 Spanish · United Kingdom
787
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,467 10:29 16:37 29:16 ⛏ Fast Castle
31 1,486 11:09 15:21 37:25 ⛏ Fast Castle
28 1,336 11:13 16:50 31:39 ⛏ Fast Castle
28 1,331 11:34 14:59 32:39 ⛏ Fast Castle
26 1,254 11:11 19:23 33:19 ⛏ Fast Castle
20 938 11:57 15:59 31:37 ⛏ Fast Castle
17 814 12:02 15:33 29:23 ⛏ Fast Castle
17 836 9:51 16:48 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,260 28,850 13,300 1,760 71,170 81,072
29,120 20,295 12,080 1,960 63,455 71,544
29,445 10,790 15,610 6,900 62,745 66,517
15,900 28,940 16,460 980 62,280 76,462
24,545 13,350 18,320 2,150 58,365 72,261
16,660 16,920 5,870 2,150 41,600 46,363
18,610 9,015 9,370 2,150 39,145 43,961
9,960 10,120 3,840 1,755 25,675 29,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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