AoeStats
← Flight of the Shoes

MegaRandom

509489439Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 26m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
981
+15
🇦🇷 Franks · Argentina
914
+18
🇪🇸 Britons · Spain
890
+18
🇺🇸 Persians · United States
980
-18
🇺🇸 Aztecs · United States
940
-17
🇺🇸 Franks · United States
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 424 14:45 23:38 — ⛏ Fast Castle
15 394 17:24 21:55 — ⛏ Fast Castle
13 353 16:42 — — ⚔ Drush into Archers
13 341 19:57 — — ⚔ M@A Rush
13 357 19:11 — — ⚔ M@A into Archers
12 312 21:53 — — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,215 3,671 630 580 9,096 9,111
4,875 3,045 710 0 8,630 10,212
5,000 3,075 150 225 8,450 10,474
4,200 2,953 550 200 7,903 8,710
3,900 3,020 745 100 7,765 8,669
3,040 2,765 190 100 6,095 7,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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