AoeStats
← MeanyPanini95

Arabia

509743952Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 46m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
809
+42
🇬🇧 Dravidians · United Kingdom
788
+49
🇵🇹 Mongols · Portugal
912
-20
🇵🇹 Cumans · Portugal
813
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,246 10:29 25:34 36:38 ⚔ Scout Rush
25 1,173 9:19 23:06 43:43 ⚔ Scout Rush
17 797 11:27 16:55 39:58 ⛏ Fast Castle
15 696 14:25 28:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,595 16,365 10,500 2,280 51,740 55,702
17,685 14,972 4,540 2,150 39,347 52,524
16,270 14,278 5,415 1,500 37,463 40,365
15,310 11,251 5,565 1,725 33,851 43,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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