AoeStats
← MeanyPanini95

Fortress

507355316Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mongols · Austria
891
+14
🇦🇹 Britons · Austria
856
+15
🇬🇧 Britons · United Kingdom
845
-36
🇬🇧 Burgundians · United Kingdom
825
-37
Player eAPM Actions Feudal Castle Imperial Opening
21 1,021 8:31 13:15 28:54 ⛏ Fast Castle
18 873 7:41 15:53 30:20 ⛏ Fast Castle
17 824 8:24 12:56 36:59 ⛏ Fast Castle
13 656 8:51 16:19 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,115 23,125 17,455 4,545 69,240 72,414
22,415 21,000 12,095 2,335 57,845 66,139
18,905 18,835 8,915 1,400 48,055 56,851
17,280 14,410 8,655 1,690 42,035 58,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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