AoeStats
← MeanyPanini95

Socotra

505956646Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 24m 14s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
873
+15
🇸🇮 Celts · Slovenia
830
+17
🇬🇧 Vikings · United Kingdom
871
-46
🇬🇧 Cumans · United Kingdom
836
-39
Player eAPM Actions Feudal Castle Imperial Opening
22 532 11:23 — —
20 480 13:44 18:01 — ⛏ Fast Castle
16 379 11:30 — — ⚔ Skirmisher Rush
15 356 12:17 17:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,565 5,205 240 0 10,010 11,851
5,310 2,711 1,450 100 9,571 11,455
3,200 2,945 615 180 6,940 9,466
3,485 3,044 50 100 6,679 8,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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