AoeStats
← MeanyPanini95

Socotra

505519314Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 33m 40s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
921
+15
🇨🇦 Khmer · Canada
899
+16
🇬🇧 Franks · United Kingdom
916
-45
🇬🇧 Sicilians · United Kingdom
877
-41
Player eAPM Actions Feudal Castle Imperial Opening
35 1,168 10:25 21:12 — ⚔ Archer Rush
21 709 13:14 — — ⚔ Tower Rush
21 721 12:35 24:01 —
18 620 12:21 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,115 7,624 3,135 785 19,659 23,706
9,025 4,740 2,345 955 17,065 18,667
7,215 4,733 1,290 200 13,438 17,447
4,620 3,498 50 875 9,043 10,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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