Arabia
510510617Analyzed1v1 RM
·
14h ago on Oct 1, 2026·
67m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ChubbyBunny's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
LastDay
C
Feudal Age
11:26
vs 9:49
btm 14%
Castle Age
19:55
vs 21:49
top 21%
Imperial Age
41:04
vs 38:58
btm 33%
eAPM
22
vs 38
btm 16%
First military
22:40
vs 10:33
btm 2%
▼
Slow Feudal Age at 11:26 — slower than 86% of analysed players on Arabia
▲
Fast Castle Age at 19:55 — faster than 79% of analysed players on Arabia
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:40 (Knight) — later than 98% of analysed players on Arabia
ChubbyBunny
D
Feudal Age
11:24
vs 9:49
btm 14%
Castle Age
24:46
vs 21:49
btm 16%
Imperial Age
46:43
vs 38:58
btm 8%
eAPM
23
vs 38
btm 17%
First military
16:05
vs 10:33
btm 13%
▼
Slow Feudal Age at 11:24 — slower than 86% of analysed players on Arabia
▼
Slow Castle Age at 24:46 — slower than 84% of analysed players on Arabia
▼
Slow Imperial Age at 46:43 — slower than 92% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
First military only at 16:05 (Scout Cavalry) — later than 87% of analysed players on Arabia
▼
Town centers idle 3:53 of the first 24:46 — keep villagers queued