AoeStats
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Nomad

510314028Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 80m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
710
+13
🇨🇳 Teutons · China
710
+13
🇮🇹 Khmer · Italy
688
-14
🇷🇴 Spanish · Romania
621
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,947 15:24 26:25 39:10 ⚔ Fish Boom into Scouts into Archers
14 1,085 12:49 22:01 33:51 ⛏ Fast Castle
10 834 17:50 33:49 67:35 ⚔ Drush into Archers
6 485 17:25 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,520 28,180 36,670 3,950 106,320 117,701
35,630 19,645 17,470 6,250 78,995 83,213
14,740 12,220 7,095 2,275 36,330 48,524
3,725 2,230 715 100 6,770 6,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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